/**
 * @file stdMod.hpp
 *
 * @date 27/02/2012
 * @author Tales
 */

/**
 * @defgroup stdMod Standard Framework
 * @brief Manages the standard way to use the engine.
 *
 * It is centered on 2d rendering so to allow further 3d support it
 *  was separated from engine module itself. A related 2d physics
 *  and event rendering support is offered by the @ref actorsMod "Actors submodule".
 *
 * The main class is the Layer, that represents a drawable layer. The LayerManager
 *  is an abstract class that has useful methods to handle it. It has a default
 *  implementation provided by the @ref actorsMod "Actors submodule".
 *
 * The layer itself has the implementation Tilemap class that presents a tile map
 *  on screen, the @ref actorsMod "Actors submodule" also implements the Actor.
 */

/**
 * @defgroup actorsMod Actors Framework
 * @ingroup stdMod
 * @brief Actor Management Module
 *
 * It is centered on 2d physics and event handling.
 */

/**
 * @defgroup eventsMod Actor Events
 * @ingroup actorsMod
 * @brief Actor Events Module
 *
 * The event handling classes
 */
